DETAILED RULES INSTRUCTIONS FOR PATCHWORK BOARD GAME
Patchwork board game is a game that involves sewing pieces of fabric together into a larger design. In the past, it was a way to use leftover pieces of fabric to create clothes and blankets. Today, patchwork is an art form, with designers using precious fabrics to create stunning pieces. The use of distinct pieces of fabric creates true masterpieces
However, creating a precious blanket requires the artist’s effort and time, and the existing fabrics do not completely match each other. So choose your patches carefully and stock up on shirt cups to finish your quilt many times better than the competition.

Video tutorial on how to play the game
PATCHWORK BOARD GAME COMPONENTS
- 1 central time table

- 2 blanket boards (1 board for each player)

- 33 patches

- 1 token

- latch (blue and yellow)

- 5 special patches (leather)

- 1 special card

- 50 button cards: 32 cards of 1 button, 12 cards of 5 cups, 5 cards of 10 buttons, 1 card of 20 buttons

GAME SETUP
- To start the Patchwork board game, each player takes a blanket board, pegs, and 5 buttons (as currency). Keep the remaining buttons on the table within reach.
- Place the central time table in the middle of the table.
- Place your pin on the time table starting box.
- Place the patches (usually) in a circle or oval shape around the timing board.
- Locate the smallest patch, i.e. the 1×2 patch, and place the token between this patch and the next in a clockwise direction.
- Special brick card layout.
- Place the special patches in the marked empty cells on the timing board.
- Now you’re ready to play!

HOW TO PLAY
In this Patchwork board game, you don’t necessarily have to play turn-based. The player whose turn it is is the one whose pin is furthest away on the time board. A player can take multiple turns in a row before it’s someone else’s turn.
If both pegs are on the same square, the player with the token above will go first.

On your turn, you do one of the following actions:
- Move and receive buttons
- Obtain and place a patch
Move and Get buttons
Move the pin on the timing board so that it occupies the space directly in front of your opponent’s pin. You receive 1 daisy (daisy has value 1) for each space that has moved your peg.

Obtain and place a patch
This action includes 5 steps that must be performed in a certain order:
1. Choose a patch
You can choose from three patches in front of the token (clockwise).
2. Move tokens
Place the token next to the selected patch.
3. Pay the cost of the patch
Pay the indicated quantity of daisies to the supply.

4. Place the patch on the blanket
The patches on your blanket should not overlap. You can rotate the patch any way you want before placing it on your blanket.

5. Move the latch
Move your pin on the cell number timing board as described on the label. If your pin ends up on the same empty square as your opponent’s pin, place your token on top of it.

Timetables
No matter what action you take, you always have your pin on the time sheet. Some blank cells of the time table are highlighted. Whenever you move up or over one of those empty cells, deallocate them:
- Special patch
Take the special patch and place it on your blanket immediately. Special patches are the only way to “patch” the gaps in your quilt board.

- Node income
You get some buttons according to the patches on your quilt board.

Special card
The first player to completely fill the 7×7 square on his or her quilt will receive a special card, worth 7 points.

GAME OVER
The Patchwork board game ends after both players reach the last box of the time table. In the case of the Move and receive buttons action, you only receive buttons equal to the number of spaces actually moved.
Calculate the number of remaining buttons, plus the value of the special card if any. From this score, subtract 2 points for each empty space on your blanket.
The player with the highest score wins. In case of a tie, the player who reaches the last box of the time table first wins.
For example:
Doris and Andrea are playing games. At the end of the game, Doris has 14 buttons left and receives a special card. There are 5 gaps in her blanket. Her final score was 11 points.
(14 + 7 – 5×2 = 11)
Andrea has 18 buttons left and only 2 empty spots on the blanket. She won with 14 points.
CONCLUDE
In short, in the Patchwork board game, players buy one of three patches or skip the turn. You will pay the cost of the buttons and moving the pegs on the playing board. You are free to place the patch anywhere on the quilt as long as you fit everything together as accurately as possible. This game for 2 people has very simple rules and is suitable for entertainment during weekend free time.

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